using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace XenseAR.Localization
{
    [Serializable]
    [CreateAssetMenu(fileName = "DictionaryFallbackObject", menuName = "ScriptableObjects/DictionaryFallbackObject", order = 2)]
    public class DictionaryFallbackObject : ScriptableObject
    {
        public List<LocalizationData> fallbackData = new List<LocalizationData>();
    }
}

