%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3}
  m_Name: WebXR_PipelineAsset_ForwardRenderer
  m_EditorClassIdentifier: 
  debugShaders:
    debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
      type: 3}
    hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
    probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959,
      type: 3}
  probeVolumeResources:
    probeVolumeDebugShader: {fileID: 0}
    probeVolumeFragmentationDebugShader: {fileID: 0}
    probeVolumeOffsetDebugShader: {fileID: 0}
    probeVolumeSamplingDebugShader: {fileID: 0}
    probeSamplingDebugMesh: {fileID: 0}
    probeSamplingDebugTexture: {fileID: 0}
    probeVolumeBlendStatesCS: {fileID: 0}
  m_RendererFeatures: []
  m_RendererFeatureMap: 
  m_UseNativeRenderPass: 0
  xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
  postProcessData: {fileID: 0}
  m_AssetVersion: 2
  m_OpaqueLayerMask:
    serializedVersion: 2
    m_Bits: 4294967295
  m_TransparentLayerMask:
    serializedVersion: 2
    m_Bits: 4294967295
  m_DefaultStencilState:
    overrideStencilState: 0
    stencilReference: 0
    stencilCompareFunction: 8
    passOperation: 2
    failOperation: 0
    zFailOperation: 0
  m_ShadowTransparentReceive: 1
  m_RenderingMode: 0
  m_DepthPrimingMode: 0
  m_CopyDepthMode: 1
  m_DepthAttachmentFormat: 0
  m_DepthTextureFormat: 0
  m_AccurateGbufferNormals: 0
  m_IntermediateTextureMode: 1
